THE IMAGINARY ARTS

Discover the artistic trends represented at the Naïa Museum

Intuition, sensitivity or spirituality allow artists to channel an imagination common to all humanity. A form of higher awareness of the existing. The collective unconscious of an era beyond the immediate truths of the visible. Artists create here with their heart and soul, and from their technical mastery a work will be born. The fantastic then exists, the time of uncertainty of reality.

Fantastic Realism

 

Fantastic realism is a school of thought born

in the 60s. It studies, on the margins of official

science, the fields abandoned by it,

such as paranormal phenomena, alchemy,

lost civilizations, extraterrestrial lives and others.

 

Fantastic realism, like other artistic movements,

is articulated around two notions that coexist.

On the one hand, the world of the visible,

the concrete and the conscious, and on

the other hand, the world of the invisible,

the abstract and the unconscious.

 

This movement demonstrates the influence of fiction on reality.

If we take the example of a scientist, he always starts from an idea, from a considered possibility, which he will then try to prove through experience. In a way, it is possible to imagine that science fiction precedes science.

"Everything we dream is fiction and everything we accomplish is science. The whole history of humanity is nothing but science fiction." Ray Bradbury, author of Fahrenheit 451.

 

Fantastic realism explores these two notions, the real and the imaginary, through art, technology, anthropology, esotericism, quantum physics, etc. It only takes abolishing the border between the two to be able to propose a real one enhanced by the strangeness, irrationality and mystery of the human spirit.

 

In art, artists use metaphors to transcribe, through dreamlike or visionary sensitivity, the possibilities of reality. Gilles Courat, through his works exhibited in the museum, fantasizes, in a symbolic way, a perfect symbiosis between man and nature, with this notion of the cycle of life.

 

Fantastic art has always existed. It has its roots in the imagination, it is a faculty inscribed in the human psyche and it will exist as long as the imagination exists.

Visionary art

 

"All artists, whether confirmed or self-taught, have created and continue to create visionary worlds. It is difficult to know where it begins and ends. The recognizable trends are all components of the fantastic, so the boundary is blurred." ("Walter Schurian").

 

Visionary Art proposes to transcend the physical world in order to describe an enlarged vision of consciousness. By including themes such as the spiritual, the mystical and by experiencing the different states of modified consciousness, the visionary artist transposes his mental images onto his work, which he obtains by stimulating awakened dreams. In contrast to conceptual art, these artists allow us to channel an imagination common to all humanity, through intuition and sensitivity. A form of superior receptivity. The collective unconscious of an era beyond the immediate truths of the visible.

 

The artist creates here with his heart and soul, and from his technical mastery will be born a work of art.

 

The fantastic then exists, the time of reality's uncertainty.

Cyberpunk

 

"The cyberpunk current comes from a universe where the

computer geek and the rocker meet, from a culture broth

where the twists and turns of the genetic chains intertwine."

(Bruce Sterling).

 

Cyberpunk (association of the words cybernetics and punk)

is a subgenre of science fiction associated with dystopia

(utopia that goes wrong). It is, most often, about a near future

and a society technologically more advanced than ours

(notably for information technologies and cybernetics).

The cyberpunks worlds are dark and sometimes pessimistic,

ironic and squeaky; the characters are disillusioned, cynical

antiheroes. That is why these universes are considered dystopic.

 

Cyberpunk often chooses the themes of hackers, artificial

intelligence and multinationals located in the near future and

on Earth, unlike science fiction which explore broader themes.

 

The idea of the fusion of the human with the machine, giving

birth to hybrid beings, made of flesh and metal, was popularized

by the cyberpunks universes.

 

In these "other" worlds, computing reigns as a master:

robots are an integral part of our daily life where humans have become machines, robots or cyborgs that can be connected to the network. These transformations, completely modifying our social structures, are considered as a form of human liberation. Yet everything is far from perfect! Man must adapt to the machine and master new technologies to survive. Only the strongest survive. All others are excluded. These worlds are dominated by large multinationals with unlimited powers.

 

In contrast to the Punk movement, Cyberpunks want to master these technologies and therefore their civilization, even if it means being on the margins of this ultra computerized society, but becoming an antihero.

Symbolism

 

Symbolism is an artistic movement of

French origin from the late

19th century.

 

The symbolic artist draws his

imagination from the different myths

of our present or past civilizations,

borrowed from spirituality,

dreams or melancholy.

 

He develops a certain taste for

the strange and the romantic:

it is a search for immaterial qualities

which allows him to shape

a total and immediate revelation

of the psyche, as well as an attraction

for the dark and the macabre.

 

Symbolism often navigates between a form evoking a superior or invisible reality, but can also invite the spectator to the true deciphering of meaning with however a first will to create an impression, a sensation.

 

The landscape often plays on two scenes with an integral vision of the universe and a complete projection of the psyche. It is no longer presented in a descriptive form and is sometimes at the limit of the abstract, which symbolizes the harmony of the cosmos.

 

Symbolists believe that art must present absolute truths that cannot be shown without the filter of the imaginary. They use metaphor and suggestion to create images or objects charged with these symbolic meanings.

 

James Ensor, Gustave Climt, Gustave Moreau, Gustav-Adolf Mossa, etc.

Science fiction

 

Science fiction is a narrative and visual genre (novels -

comics - illustration - cinema - games - etc.).

 

This current tells stories based on a projection of the

future more or less distant, but impossible in the current

state of our knowledge.

 

Science fiction can explore several themes such as:

travel in time, in space, on other planets or in other

worlds (inhabited or not), but also confront man with

his creation. The other or the elsewhere still unknown.

 

It can be used proactively to explore the different

possibilities of our futures. It allows us to imagine the

consequences of our technical, scientific or societal

developments.

 

The SF allows an exploration without prevention,

it evolves permanently and is often inspired by the myths

of previous cultures. It feeds its imagination with visuals

and ideas from current scientific, political or philosophical

events.

 

Science fiction is a rational imaginary and is based on the

assumption that the universe can one day be scientifically

explained. So here no supernatural, magic, or paranormal,

only science can make our world evolve and once

scientifically explained, everything becomes possible:

teleportation, interplanetary travels, nourishing pills,

incredible creatures, etc... Which also doesn't mean that

all this seems banal, just a real future.

Singular Art

 

Singular art is presented as part of a broad movement of the after art brut, which presents contemporary artists, mostly self-taught, having established a voluntary distance or not with institutional art. It can have different names: "art on the margins", "art outside the norms", "raw art" among others.

 

These artists often develop their works far from the mainstream influences of today's major trends. The outsider art presents a spontaneous and instinctive creation with multiple inspirations, but three main channels can be distinguished: The psychics, the psychopathologies, the marginal.

Pop Surrealism

 

Pop Surrealism is an underground Californian creative movement that emerged from lowbrow art of the 1990s. It draws its dreamlike side from the surrealist movement and its graphic style from pop art.

 

Lowbrow is an aesthetic trend (painting, sculpture, digital, etc.) that feeds on the popular culture of comics, graphics, commercials or cartoons and therefore all artistic media not considered part of the fine arts. This makes the symbolism of this movement understandable and accessible by most people, who do not possess the intellectual baggage of art history or who are not much concerned by these artistic disciplines. It attracts them and makes them less intimidated in front of art thanks to these familiar icons.

 

Pop Surrealism artists often come from the generation of Disney to Crumb, and the diversion of their heroes by expressing the rejection of certain values of their society, modifies the spirit of the subject, and so their work becomes a subversive and anti-social caricatural critique.

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